Compare five video-sourced historical property prices and income figures, then calculate payback with your current in-game values.
Compare investments
All amounts are in-game cash. Enter additional hourly income, not your total current income.
Your own numbers
Enter at least two investments or load an example.
A shared link includes investment names, budget and numbers. Recipients can edit their own copy.
Property prices and income: September 2026 video sample
A gameplay video at 7:14, published September 1, 2026, shows this property screen. These are values displayed for one player's account in the footage, not official current prices or universal first-purchase costs. The footage date itself is unknown.
Historical gameplay frame at 7:14; USD-style in-game cash, hourly rates as displayed.
Property
Price shown
Income shown
Account state in frame
Newsstand Front
$590
$600/hr each
1 already owned; price is the next purchase
Pizzeria
$2,360
$2,100/hr each
1 already owned; price is the next purchase
Pawn Shop
$8,000
$7,600/hr each
Level 6 unlock shown
Chop Shop
$30,000
$26,000/hr each
Level 10 unlock shown
Nightclub
$110,000
$88,000/hr each
Level 15 unlock shown
The same frame shows 2/10 owned and $2,700/hr total income, matching the two owned property rates. It also displays “Earns 25% income while offline” and a combined group-and-like +10% property-income banner. Read what the 25% wording establishes and what the bonus wording establishes. Those messages describe the historical screen; check the rules and bonuses in your current client. The rates may include account-specific effects, so do not mix them with prices from a different version to rank investments.
Use the calculator above with your live prices and added income. The purchase guide explains how to compare payback and budget.
Property price and income evidence
The official game description confirms passive property income. It does not publish a current price and hourly-income table, and this guide has not measured one. We will not rank named properties from invented values.
What a verifiable property row needs
Field
Record from the client
Name and level
Exact displayed property name, upgrade level and unlock condition
Cost
Purchase or upgrade cost on the same date
Added income
Before and after rate, including its time unit
Conditions
Active bonuses, event effects and account state
Evidence
Dated screenshot or comparable observations; hide account details
Convert per-minute income to hourly income by multiplying by 60. For an upgrade, enter only the change over the old rate. Compare offline observations before assuming the displayed rate applies during every hour away.
Simple payback = purchase cost ÷ additional hourly income. For an upgrade, use the upgrade price and the increase over your current income.
The fastest payback and highest income can be different purchases. This compares one purchase at a time, not a sequence of reinvestments.
Assumptions
Income stays constant. Fees, collection caps, ownership changes and interruptions are excluded. Payback is measured in earning hours, not guaranteed elapsed time. There is no verified property price database.